Learning Outcomes |
PO |
MME |
The students who succeeded in this course: |
|
|
LO-1 |
Defines technological tools and innovation approaches used in sports. |
PO-10 Can use digital sports technologies and data analytics to assess and improve athletes' performance. PO-14 Can utilize educational technologies to develop digital and innovative teaching models in sports sciences.
|
Examination |
LO-2 |
Analyzes wearable technologies and athlete monitoring systems and explains effective ways to use them. |
PO-10 Can use digital sports technologies and data analytics to assess and improve athletes' performance.
|
Examination |
LO-3 |
Applies software and devices used for measuring and analyzing sports performance. |
PO-4 Can design training programs based on scientific principles and apply them at an individual or team level. PO-10 Can use digital sports technologies and data analytics to assess and improve athletes' performance.
|
Examination |
LO-4 |
Evaluates the applications of artificial intelligence, virtual reality and augmented reality technologies in sports. |
PO-10 Can use digital sports technologies and data analytics to assess and improve athletes' performance.
|
Examination |
LO-5 |
Analyzes the effects of technological innovations on sports organizations. |
PO-10 Can use digital sports technologies and data analytics to assess and improve athletes' performance.
|
Examination |
LO-6 |
Discusses the ethical dimensions of technology and sustainability strategies in sports sciences. |
PO-10 Can use digital sports technologies and data analytics to assess and improve athletes' performance.
|
Examination |
PO: Programme Outcomes MME:Method of measurement & Evaluation |
Course Contents |
This course covers technological tools and innovation applications used in sports, including wearable technologies, data analytics, athlete monitoring systems, and simulation technologies. It also examines the functions of software and devices used for performance measurement and analysis in sports, and discusses the applications of artificial intelligence, virtual reality, and augmented reality. The course further explores the effective management of technological innovations in sports organizations, ethical considerations, and the use of technology for sustainable sports.
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Weekly Course Content |
Week |
Subject |
Learning Activities and Teaching Methods |
1 |
Introduction to technology and innovation in sports |
Lectures and Discussions,
Applied Technology Use,
Case Studies,
Group Work and Project Presentations |
2 |
Wearable technologies and their applications in sports performance |
Lectures and Discussions,
Applied Technology Use,
Case Studies,
Group Work and Project Presentations |
3 |
Athlete monitoring systems: GPS, heart rate monitors, and other tools |
Lectures and Discussions,
Applied Technology Use,
Case Studies,
Group Work and Project Presentations |
4 |
Data analytics and decision support systems in sports |
Lectures and Discussions,
Applied Technology Use,
Case Studies,
Group Work and Project Presentations |
5 |
Software and devices used in sports performance measurement |
Lectures and Discussions,
Applied Technology Use,
Case Studies,
Group Work and Project Presentations |
6 |
Role of artificial intelligence in sports performance and management |
Lectures and Discussions,
Applied Technology Use,
Case Studies,
Group Work and Project Presentations |
7 |
Applications of virtual and augmented reality in sports |
Lectures and Discussions,
Applied Technology Use,
Case Studies,
Group Work and Project Presentations |
8 |
mid-term exam |
|
9 |
Simulation technologies in sports and their applications in training processes |
Lectures and Discussions,
Applied Technology Use,
Case Studies,
Group Work and Project Presentations |
10 |
Managing technological innovations in sports organizations |
Lectures and Discussions,
Applied Technology Use,
Case Studies,
Group Work and Project Presentations |
11 |
Ethical dimensions and usage guidelines of technology in sports |
Lectures and Discussions,
Applied Technology Use,
Case Studies,
Group Work and Project Presentations |
12 |
Sustainable sports and eco-friendly technological solutions |
Lectures and Discussions,
Applied Technology Use,
Case Studies,
Group Work and Project Presentations |
13 |
Case studies: Impacts of technology and innovation on sports |
Lectures and Discussions,
Applied Technology Use,
Case Studies,
Group Work and Project Presentations |
14 |
Future of next-generation technologies in sports sciences |
Lectures and Discussions,
Applied Technology Use,
Case Studies,
Group Work and Project Presentations |
15 |
Project presentations and group evaluations |
Lectures and Discussions,
Applied Technology Use,
Case Studies,
Group Work and Project Presentations |
16 |
final exam |
|
Recommend Course Book / Supplementary Book/Reading |
1 |
Ertan, H., & Köklü, Y. (Eds.). (2020). Spor bilimlerinde güncel teknolojiler ve uygulamalar. Nobel Akademik Yayıncılık. |
Required Course instruments and materials |
Wearable technologies (smart watch, heart rate monitor),
Simulation and virtual reality equipment (VR glasses),
Athlete monitoring systems (GPS-based performance tracking systems, LPS systems),
E-learning platforms (Moodle, Google Classroom, Microsoft Teams),
Computer, projector and course presentations (PowerPoint, PDF). |