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Year/Semester of Study | 4 / Fall Semester | ||||
Level of Course | 1st Cycle Degree Programme | ||||
Type of Course | Optional | ||||
Department | VISUAL COMMUNICATION DESIGN | ||||
Pre-requisities and Co-requisites | None | ||||
Mode of Delivery | Face to Face | ||||
Teaching Period | 14 Weeks | ||||
Name of Lecturer | SELÇUK ULUTAŞ (selcukulutas@nevsehir.edu.tr) | ||||
Name of Lecturer(s) | |||||
Language of Instruction | Turkish | ||||
Work Placement(s) | None | ||||
Objectives of the Course | |||||
Giving information about basic video game culture and concepts. Game design and development process experience Turkey and to have information about the gaming industry and the history of the world. To have basic programming knowledge and experience. |
Learning Outcomes | PO | MME | |
The students who succeeded in this course: | |||
LO-1 | Students will be able to explain the history and basic concepts of game design. |
PO-13 Describes how to visual communication of meaning and signification. |
Examination |
LO-2 | Students will be able to explain the digital game design process. |
PO-8 Students will be able to solve two, three and four dimensional design problems and perform their applications. PO-12 Ability to utilize various artistic and industrial production techniques. PO-25 Basic knowledge of artistic applications and designs |
Term Paper Practice Exam |
LO-3 | Can design digital games. |
PO-6 Students will be able to know the change and development processes of graphic design discipline from past to present and transfer what they know to current problems. PO-8 Students will be able to solve two, three and four dimensional design problems and perform their applications. PO-18 Students use existing computer technologies in the area of ??interest. |
Examination Term Paper Practice Exam |
PO: Programme Outcomes MME:Method of measurement & Evaluation |
Course Contents | ||
History of game design, basic concepts, logic of collaboration, graphics realism and pedagogical aspects in games. Types and effects of digital games. Digital game design process. | ||
Weekly Course Content | ||
Week | Subject | Learning Activities and Teaching Methods |
1 | Basic game design (Applied course) | Lecture, Practice and Practice |
2 | Development of games and development of digital games | Lecture, Question and answer |
3 | Unity3D arayüzü (Uygulamalı ders) | Lecture, Practice and Practice |
4 | Basic concepts of video games and transfer of models produced with Cinema 4D or another modeling program to the game environment (Applied course) | Lecture, Practice and Practice |
5 | Basic programming with Scratch (Applied course) (In-term project start) | Lecture, Practice and Practice |
6 | Unity3D game interface development. (project critics) | Lecture, Practice and Practice |
7 | The history of video games and game types in Turkey (Theory) (project criteria) | Lecture, Question and answer |
8 | mid-term exam | |
9 | World video game history (Theory) | Lecture, Question and answer |
10 | Programming with Unity3D (Applied course) | Lecture, Practice and Practice |
11 | In-game lighting and camera layouts with Unity3D (Applied 1 course) | Lecture, Practice and Practice |
12 | Unity3D in-game animation system (Applied course) | Lecture, Practice and Practice |
13 | Unity3D in-game texturing and material creation (Applied course) | Lecture, Practice and Practice |
14 | Game development for Unity3D mobile device (theory and practice course) | Lecture, Practice and Practice |
15 | Evaluation of final projects | Question-answer, discussion |
16 | final exam | |
Recommend Course Book / Supplementary Book/Reading | ||
1 | Kültür Endüstrisi Ürünü Olarak Dijital Oyun (Mutlu Binark, Günseli Bayraktutan Sütçü) | |
2 | Dijital Oyun Rehberi Oyun Tasarımı Türler ve Oyuncu (Mutlu Binark, Günseli Bayraktutan Sütçü, Işık Barış Fidaner) | |
Required Course instruments and materials | ||
Computer, projection, draft pad, pencil, eraser, miter, ruler |
Assessment Methods | |||
Type of Assessment | Week | Hours | Weight(%) |
mid-term exam | 8 | 1 | 40 |
Other assessment methods | |||
1.Oral Examination | |||
2.Quiz | |||
3.Laboratory exam | |||
4.Presentation | |||
5.Report | |||
6.Workshop | |||
7.Performance Project | |||
8.Term Paper | |||
9.Project | |||
final exam | 16 | 1 | 60 |
Student Work Load | |||
Type of Work | Weekly Hours | Number of Weeks | Work Load |
Weekly Course Hours (Theoretical+Practice) | 4 | 14 | 56 |
Outside Class | |||
a) Reading | 2 | 14 | 28 |
b) Search in internet/Library | 2 | 14 | 28 |
c) Performance Project | 0 | ||
d) Prepare a workshop/Presentation/Report | 0 | ||
e) Term paper/Project | 0 | ||
Oral Examination | 0 | ||
Quiz | 0 | ||
Laboratory exam | 0 | ||
Own study for mid-term exam | 4 | 8 | 32 |
mid-term exam | 1 | 1 | 1 |
Own study for final exam | 4 | 8 | 32 |
final exam | 1 | 1 | 1 |
0 | |||
0 | |||
Total work load; | 178 |